2015年9月2日DOTA2重生客户端进行了更新,此次更新内容约5.8G,请使用重生客户端的同学提前做好准备。今天之后的更新也只会在重生客户端上了,所有的饰品也都和主客户端同步了。V社现在把中心放在游戏界面上,他们准备重新设计HUD,并且还准备设计其他的游戏功能。
今天的更新看上去很大 其实是因为大部分普通客户端的内容全部加入重生的关系 也说明重生客户端离正式推出的时间越来越近了
先看看英文版更新日志
Added full support for the 64 bit Dota client
Improved input processing latency
Inventory items can now be tagged with custom tags allowing for more powerful filtering options
Enabled Autoexec.cfg support
Started rolling out community created custom games on Valve dedicated servers
All Source 1 content (items, music packs, etc) is now in Source 2 Increased custom game maximum map size to support 32k on each axis (2x larger on each axis)
Added additional Open Mic voice options in the Settings panel
Fixed various bugs with Control Groups not loading and saving correctly
Mouse button keybindings will now display correctly in the settings dialog
Enabled the All Hero Challenge panel (accessible via the profile)
Fixed additional cases where global items could become unequipped
Improved hero loading speed in various game modes
Improved the time it takes to perform the initial update when connecting to a game server
Add settings option to control whether the console is enabled or not
Added force right-click attack to the settings dialog
Added spectator smooth drag to the settings dialog
Added effigies in the Global Items panel
Weather effect default items now appear correctly
Fixed various crashes
Reworked how projectiles are sent from the server to be more resilient to packet loss
Fixed an issue that caused players to take too long to time out, and thus be unable to reconnect quickly
Fixed various issues with Voice Chat
Fixed being unable to enter the game after being automatically randomed a hero in Ranked All Pick
Fixed a rare case where item combining could cause items to be destroyed
Friends list is now sorted correctly
Fixed an issue where spectating would sometimes never finish loading
Allow editing of the profile card options from your own profile page
Fixed some cases of particles not being destroyed correctly
Fixed some cases of particle effect models flickering; for example Tusk's Ice Shards
Visage's Familiars will now display their ambient particles
Fixed Scepter upgraded Demonic Purge being refreshable
Winter's Curse and Reaper's Scythe will not prevent Aghanim's upgraded Skeleton King Reincarnation
Fixed some cases where trying to purge invisibility effects would cause visual flickering
Improved the selection boxes on Winter Wyvern
Fixed some cases where incoming voice would affect the audio even when voice volume was set to zero
Fixed a bug with reconnecting during ARDM
Improved rendering performance on Global Items panel
Fixed a bug where SendCustomGameEventToServer wouldn't work correctly on Valve dedicated servers
Added SendCustomMessageToTeam scripting function
AddCommand bindings are now cleared between games
Implemented the player_chat game events
PhysicalArmorBaseValue and BaseMagicalResistanceValue are now networked
Fixed a bug where setting certain style properties via Javascript could stomp other properties (e.g. setting panel.style.x would stomp panel.style.y)
Added the ability to specify the size of a new tile grid or resize an existing tile grid
Added shadow filtering for sfm lights, controllable by shadowFilterSize control
Added DepthBias and SlopeScaleDepthBias controls to sfm lights
Added ambientIntensity control to sfm lights
Increased max sfm light count to 32 (max shadowed light count is still 16)
Implemented ambient occlusion in sfm
下面是一些主要内容的翻译
现在已经完全支持64位DOTA2客户端
优化输入处理的延迟
现在武器库的物品可以拥有自定义标注,用于更强大的过滤选项
支持autoexec.cfg的使用
开始让一些社区RPG加入到V社的独立服务器
所有起源1的内容(物品,音乐包等等)都将加入起源2,同时加大自定义游戏地图的大小,每个轴为32K(为原来的2倍)
启动全英雄挑战面板(从个人资料进入)
多个游戏模式下面,优化英雄的载入速度
优化链接某个游戏服务器的前期更新速度
现在可以设置里面选择是否激活控制台功能
现在可以设置里面选择是否启动"鼠标右键攻击"功能
剩下是一大堆BUG修复 就不一一翻译了
同时官博也发布了新的博文 题目为 即将到来:重生更新 这也意味着 起源1 DOTA2的替换工作正在有条不紊的进行中 起源2DOTA2(重生客户端)作为正式客户端的日子也一天一天临近
现在可以设置里面选择是否启动"观看平滑拖动"功能
将雕像加入到全球物品里面
VG战队在他们的国外脸书也更新了一个新的图 应该是未来战队的组成人员(可以看到Burning)
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